Originally, I wasn’t going to post the work done on the feet, but it’s worth showing what I did anyway. It was very quick, so I won’t go into specifics. They were left “clubbed” because, unlike the hands, the camera seldom zooms in on feet nor do they generally require much in the way of animation. While the toes could be modeled in fairly easily, they also would add substantially to polycount, far more than they’re worth. So for now, they’re left out. Chances are this guy will be wearing shoes, anyway.