Rigging is something I used to be afraid of, until I dove right in and discarded all apprehension. It’s actually rather fun, once you get the hang of it! The start is pretty straight-forward. For now, I just need a very basic rig. When I have a clearer idea of what I’ll need this model for, I can go in and tailor the rig to the project.
Once the profile-view joints have been placed, I move on to the arms. This is where it gets a little annoying. I’ve left my model in a relaxed T-pose to help maintain proper deformation during animation. It’s probably the better way to rig, but it does complicate some thing a bit. Moving joints around and trying to align them perfectly takes some time, and Snapping only shortens the workload so much.
The hands are done next, aligning them both with the mesh and the axis of the joints as well.
And that’s pretty much it! I mirror the arm and leg joints over to the other side, which is literally just a few button clicks. Afterward, I start building in the controls with which to manipulate the rig.
Special thanks to Digital Tutors for showing me some tips and tricks along the way!